As this game was wrapping up, I was asked to make some renderings for use by the gaming press. I already had the characters created for movie rendering, though they are game-resolution with high-res textures. I did get some help – Shane Pierce, the concept artist at Sony at the time, and now of Epic, did quick black and white layout sketches for a couple of the shots and painted the tower in the background of one of them as well.
Each shot took about a day from start to finish and they were featured in Maxim, Play, GamePro, and other international gaming magazines. One of the shots was even used as the box cover art for the European SKU of Omega Strain.