Detonator Progress Point 2

Well I got some good feedback from the last progress snapshot. We have a mailing list for the various folks to talk and a few of the guys, Rune, Jonas, and Joachim all chimed in with their thoughts on the first go…

So for this update I worked on making the explosions expand better, tweaked some of the color to make things more varied, and added a cool feature where the explosion will automatically ignite any object that it hits through the physics system (thanks Rune for the idea). I also adjusted the background so the smoke is more visible. Also note that the explosion is currently about 10m in diameter… thus the floatiness of the physics. In the end it will be scalable to different sizes, but I figured if we’re gonna start with anything, we’ll start big. :)

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