Animated Texture Builder

Some engines (Unity, Unreal) support animated textures that are formatted in a grid. However not all engines support converting movies into this format.  After looking around for something that would do this and failing to find anything, I wrote a 3dsmax script to help out with this process. It takes in one or more avi’s and builds a subdivided plane with the corresponding frames mapped to the quads. It then creates a camera. All you need to do at that point is set the render size and render out the camera view.



3 thoughts on “Animated Texture Builder

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